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	<title>Comments on: The Ghost of OpenGL 3.0</title>
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		<title>By: fldz</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-58</link>
		<dc:creator>fldz</dc:creator>
		<pubDate>Fri, 16 May 2008 17:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-58</guid>
		<description>I&#039;m good with the whole ARB_uous process.
Let setup and precalc and all that stuff take its bloody time.  It&#039;s when the inner loop is up and running that you want speed. :)


-an adoring fan of both OGL and NASA organization</description>
		<content:encoded><![CDATA[<p>I&#8217;m good with the whole ARB_uous process.<br />
Let setup and precalc and all that stuff take its bloody time.  It&#8217;s when the inner loop is up and running that you want speed. <img src='http://blog.scriptionary.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>-an adoring fan of both OGL and NASA organization</p>
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		<title>By: El fantasma de OpenGl 3.0</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-49</link>
		<dc:creator>El fantasma de OpenGl 3.0</dc:creator>
		<pubDate>Thu, 15 May 2008 16:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-49</guid>
		<description>[...] El fantasma de OpenGl 3.0scriptionary.com/blog/2008/05/08/the-ghost-of-opengl-30/ por peeler hace pocos segundos [...]</description>
		<content:encoded><![CDATA[<p>[...] El fantasma de OpenGl 3.0scriptionary.com/blog/2008/05/08/the-ghost-of-opengl-30/ por peeler hace pocos segundos [...]</p>
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		<title>By: Anon</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-46</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Sat, 10 May 2008 00:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-46</guid>
		<description>Siggraph 08 is when I expect most of the stuff to be unveiled. I don&#039;t really know if they plan to release any information before Siggraph.</description>
		<content:encoded><![CDATA[<p>Siggraph 08 is when I expect most of the stuff to be unveiled. I don&#8217;t really know if they plan to release any information before Siggraph.</p>
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		<title>By: E. Luten</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-45</link>
		<dc:creator>E. Luten</dc:creator>
		<pubDate>Fri, 09 May 2008 19:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-45</guid>
		<description>&lt;strong&gt;@Anon:&lt;/strong&gt; Thanks for the info, feel like shedding some more light on disclosable affairs?</description>
		<content:encoded><![CDATA[<p><strong>@Anon:</strong> Thanks for the info, feel like shedding some more light on disclosable affairs?</p>
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		<title>By: The Geeks Of 3D &#187; Blog Archive &#187; The Ghost of OpenGL 3.0</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-44</link>
		<dc:creator>The Geeks Of 3D &#187; Blog Archive &#187; The Ghost of OpenGL 3.0</dc:creator>
		<pubDate>Fri, 09 May 2008 18:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-44</guid>
		<description>[...] the rest HERE Social [...]</description>
		<content:encoded><![CDATA[<p>[...] the rest HERE Social [...]</p>
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		<title>By: Anon</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-43</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Fri, 09 May 2008 18:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-43</guid>
		<description>I&#039;m on the ARB mailing list and I can assure you they are working hard for a release (I&#039;m not a contributor for the spec though I just follow it). While I also feel they should released more news, things like patents hindering or someone wanting to kill OpenGL are totally false. Stop being paranoid :D. Some game developers are also actively contributing to the spec. There are a lot of difficulties with the coming up with a new OpenGL spec-they  would like it to have a long life, so they try hard to revise the proposed object mechanisms so they interact well with other parts of the API. They have been tirelessly revising the specs to iron out the issues (no really, coming up with a proper design really *is* hard - don&#039;t jump into conclusions like the new OpenGL is also ill-designed). They are doing a pretty good job with the current kind of organization- members from different companies contributing. Probably the best way would be to have some people working together in the same physical location with their whole time dedicated to it, but such a thing would be hard to realize.</description>
		<content:encoded><![CDATA[<p>I&#8217;m on the ARB mailing list and I can assure you they are working hard for a release (I&#8217;m not a contributor for the spec though I just follow it). While I also feel they should released more news, things like patents hindering or someone wanting to kill OpenGL are totally false. Stop being paranoid <img src='http://blog.scriptionary.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . Some game developers are also actively contributing to the spec. There are a lot of difficulties with the coming up with a new OpenGL spec-they  would like it to have a long life, so they try hard to revise the proposed object mechanisms so they interact well with other parts of the API. They have been tirelessly revising the specs to iron out the issues (no really, coming up with a proper design really *is* hard &#8211; don&#8217;t jump into conclusions like the new OpenGL is also ill-designed). They are doing a pretty good job with the current kind of organization- members from different companies contributing. Probably the best way would be to have some people working together in the same physical location with their whole time dedicated to it, but such a thing would be hard to realize.</p>
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		<title>By: E. Luten</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-42</link>
		<dc:creator>E. Luten</dc:creator>
		<pubDate>Fri, 09 May 2008 15:57:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-42</guid>
		<description>&lt;blockquote&gt;what about the possibility of microsoft (a member of the board) introducing mistakes to prevent opengl from being able to compete with dx10?&lt;/blockquote&gt;

Microsoft is no longer a member of the Khronos ARB.</description>
		<content:encoded><![CDATA[<blockquote><p>what about the possibility of microsoft (a member of the board) introducing mistakes to prevent opengl from being able to compete with dx10?</p></blockquote>
<p>Microsoft is no longer a member of the Khronos ARB.</p>
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		<title>By: James Justin Harrell</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-41</link>
		<dc:creator>James Justin Harrell</dc:creator>
		<pubDate>Fri, 09 May 2008 15:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-41</guid>
		<description>Why in this day are important standards being developed in secret? I thought it was bad enough that the specs for ECMAScript 4 aren&#039;t publicly available, but at least the people who are working on it get to talk about it and release lots of preview material. What possible reason could there be for prohibiting public discussion? Are they afraid somebody else will steal all their ideas or something? This is ridiculous.</description>
		<content:encoded><![CDATA[<p>Why in this day are important standards being developed in secret? I thought it was bad enough that the specs for ECMAScript 4 aren&#8217;t publicly available, but at least the people who are working on it get to talk about it and release lots of preview material. What possible reason could there be for prohibiting public discussion? Are they afraid somebody else will steal all their ideas or something? This is ridiculous.</p>
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		<title>By: Leandro Guimarães Faria Corcete DUTRA</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-40</link>
		<dc:creator>Leandro Guimarães Faria Corcete DUTRA</dc:creator>
		<pubDate>Fri, 09 May 2008 14:21:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-40</guid>
		<description>At Reddit , it is alleged that a Khronos member is hindering OpenGL by assertion of patents.  That would explain it.</description>
		<content:encoded><![CDATA[<p>At Reddit , it is alleged that a Khronos member is hindering OpenGL by assertion of patents.  That would explain it.</p>
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		<title>By: markus</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-39</link>
		<dc:creator>markus</dc:creator>
		<pubDate>Fri, 09 May 2008 11:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-39</guid>
		<description>I think they want to kill OpenGL. I am speculating here, but I believe Microsoft is hugely interested in becoming the de-facto standard for 3D games, and if OpenGL just plain sucks, people will more and more use the Windows solution (and Windows XNA license ties you to Windows products too)

I think we should stop expecting OpenGL to be the solution. To me, OpenGL is beginning to become the problem. How long has this been going on, and how many current games still use OpenGL?

A dying horse should be left to die if it refuses to be cured in my opinion.</description>
		<content:encoded><![CDATA[<p>I think they want to kill OpenGL. I am speculating here, but I believe Microsoft is hugely interested in becoming the de-facto standard for 3D games, and if OpenGL just plain sucks, people will more and more use the Windows solution (and Windows XNA license ties you to Windows products too)</p>
<p>I think we should stop expecting OpenGL to be the solution. To me, OpenGL is beginning to become the problem. How long has this been going on, and how many current games still use OpenGL?</p>
<p>A dying horse should be left to die if it refuses to be cured in my opinion.</p>
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		<title>By: Adam</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-38</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Fri, 09 May 2008 10:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-38</guid>
		<description>A implementation is required, but I would think a software implementation would be done first, so that the hardware manufacturers would have something to base their work on. A reference for standardization.

There is not much point just putting the standard out there, it&#039;s open for too much interpretation.</description>
		<content:encoded><![CDATA[<p>A implementation is required, but I would think a software implementation would be done first, so that the hardware manufacturers would have something to base their work on. A reference for standardization.</p>
<p>There is not much point just putting the standard out there, it&#8217;s open for too much interpretation.</p>
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		<title>By: qp</title>
		<link>http://blog.scriptionary.com/2008/05/08/the-ghost-of-opengl-30/comment-page-1/#comment-37</link>
		<dc:creator>qp</dc:creator>
		<pubDate>Fri, 09 May 2008 09:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.scriptionary.com/?p=16#comment-37</guid>
		<description>what about the possibility of microsoft (a member of the board) introducing mistakes to prevent opengl from being able to compete with dx10?</description>
		<content:encoded><![CDATA[<p>what about the possibility of microsoft (a member of the board) introducing mistakes to prevent opengl from being able to compete with dx10?</p>
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