OpenGL 3.1 Specification Released
Tags: NVIDIA, opengl March 25th. 2009, 10:33am
I haven’t been active at all in the OpenGL circles recently but apparently OpenGL 3.1 was released yesterday. Check out the specs by clicking here at Khronos.ORG.
I have been extremely skeptical about OpenGL 3.0 since it was more like an OpenGL 2.2 and did not implement any of the promised object oriented features that competing APIs like Direct3D implement. Thankfully, this release of OpenGL 3.1 seems to be better at first glance as it not only deprecates but removes the old functionality which has been in the way for so long.
It looks like Khronos has heard and listened to its outraged end-users and finally created a better specification. At least, upon first glance, that’s what it looks like.
With the release of OpenGL 3.1 also comes a new version of GLSL, version 1.40. Most excitingly, NVIDIA has released OpenGL 3.1 drivers immediately after the release of GL, showing that they’re way ahead in the game already (as opposed to AMD or Intel).
It is amazing to me that no major outlets such as Slashdot have picked up this this story and one has to find out about 3.1 by accident or RSS feeds.