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	<title>Scriptionary Blog</title>
	<atom:link href="http://blog.scriptionary.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.scriptionary.com</link>
	<description>The informal yet informational sub-site</description>
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		<item>
		<title>Counting Processor Cores and Threads</title>
		<link>http://blog.scriptionary.com/2010/09/01/counting-processor-cores-and-threads/</link>
		<comments>http://blog.scriptionary.com/2010/09/01/counting-processor-cores-and-threads/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:00:34 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=342</guid>
		<description><![CDATA[Here&#8217;s a little snippet I&#8217;d like to share with you since there really isn&#8217;t a good example online that shows you how to count the processor cores and threads on Microsoft Windows using the Windows API through C++. If you have the need to count cores, or if you wish to determine if the system [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2010/09/01/counting-processor-cores-and-threads/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>First Public Larrabee Demo</title>
		<link>http://blog.scriptionary.com/2009/09/23/first-public-larrabee-demo/</link>
		<comments>http://blog.scriptionary.com/2009/09/23/first-public-larrabee-demo/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 13:53:41 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[Larrabee]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/23/first-public-larrabee-demo/</guid>
		<description><![CDATA[Intel demoed Larrabee for the first time to the public at the IDF (Intel Developer Forum), according to PC Pro. The attached screenshot is a bit underwhelming but maybe we&#8217;ll see some impressive examples soon. In any case, if the demo is at the IDF now, the public release couldn&#8217;t be far off. Edit (2010): [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/09/23/first-public-larrabee-demo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX Developer Blog</title>
		<link>http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</link>
		<comments>http://blog.scriptionary.com/2009/09/16/directx-developer-blog/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:33:30 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</guid>
		<description><![CDATA[Apparently, the DirectX team has had a blog since late April of this year it&#8217;s just not very popular I guess. They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/09/16/directx-developer-blog/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>August 2009 DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/09/10/august-2009-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/09/10/august-2009-directx-sdk/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:00:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=270</guid>
		<description><![CDATA[Yeah, I don&#8217;t have the DX11 logo yet&#8230;Today the August 2009 DirectX SDK was released on MSDN, strangely enough the August SDK was released in September. This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/09/10/august-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Windows 7: The First 7 Days</title>
		<link>http://blog.scriptionary.com/2009/08/14/windows-7-the-first-7-days/</link>
		<comments>http://blog.scriptionary.com/2009/08/14/windows-7-the-first-7-days/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:39:51 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=263</guid>
		<description><![CDATA[So today marks the first week of Windows 7 RTM usage and I have to say that I like it. As I said before, Vista&#8217;s gaming performance was sub par but it looks like Windows 7 has picked up the slack. It simply seems like the same system performs better with Windows 7, it&#8217;s definitely [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/08/14/windows-7-the-first-7-days/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Windows 7</title>
		<link>http://blog.scriptionary.com/2009/08/06/windows-7/</link>
		<comments>http://blog.scriptionary.com/2009/08/06/windows-7/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 01:12:20 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=245</guid>
		<description><![CDATA[Windows 7 RTM was released for MSDN subscribers today so I&#8217;m taking this chance to upgrade to Windows 7 early on. I&#8217;ve been using Vista fulltime a bit over a year now and have been a bit disappointed in the long run with its performance when it comes to gaming and other intense apps. Although [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/08/06/windows-7/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>C++0x delayed, becomes C++1x</title>
		<link>http://blog.scriptionary.com/2009/07/23/c0x-delayed-becomes-c1x/</link>
		<comments>http://blog.scriptionary.com/2009/07/23/c0x-delayed-becomes-c1x/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 17:56:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=230</guid>
		<description><![CDATA[The upcoming C++ revision, C++0x has been delayed and is now scheduled for release somewhere in the 2010&#8242;s, thus effectively becoming C++1x. Here&#8217;s a link to an article published in Dr. Dobbs Journal by C++&#8217;s creator Bjarne Stroustrup explaining why (page 3). I don&#8217;t think anyone is really surprised with the delay as the new [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/07/23/c0x-delayed-becomes-c1x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Don&#8217;t use Turbo C, that&#8217;d be great yeah..</title>
		<link>http://blog.scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/</link>
		<comments>http://blog.scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 06:50:57 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=177</guid>
		<description><![CDATA[I don&#8217;t know how many times I&#8217;ve ran into people that need help with a piece of C code that should run perfectly fine but for some reason it just doesn&#8217;t. Of course, after much going back and forward, you find out that the person you&#8217;re trying to help is using Borland&#8217;s Turbo C compiler [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/04/29/dont-use-turbo-c-thatd-be-great-yeah/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Intel&#8217;s GDC Coverage</title>
		<link>http://blog.scriptionary.com/2009/04/06/intels-gdc-coverage/</link>
		<comments>http://blog.scriptionary.com/2009/04/06/intels-gdc-coverage/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 01:33:20 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[Larrabee]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=175</guid>
		<description><![CDATA[Been gone for a couple of days but I&#8217;m back with some cool stuff from Intel. Intel has posted a whole bunch of stuff from GDC 2009 on their site, you can check it out right here. Interestingly, my postscript got answered, Intel has posted (a preview) of Tom Forsyth&#8217;s talk on Larrabee&#8217;s SIMD extensions, [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/04/06/intels-gdc-coverage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DirectX 10 Book Recommendation</title>
		<link>http://blog.scriptionary.com/2009/03/28/directx-10-book-recommendation/</link>
		<comments>http://blog.scriptionary.com/2009/03/28/directx-10-book-recommendation/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 00:01:59 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[directx]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=157</guid>
		<description><![CDATA[I don&#8217;t often recommend books, especially when it comes to DirectX/Direct3D. There are many monstrosities out there that should never have seen the light of day. Once per week or so I browse a local Barnes and Noble hoping to catch a book I haven&#8217;t seen before. It rarely happens since their inventory is very [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/28/directx-10-book-recommendation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tom Forsyth On Larrabee</title>
		<link>http://blog.scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/</link>
		<comments>http://blog.scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 02:35:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[Larrabee]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=148</guid>
		<description><![CDATA[Today Intel released it&#8217;s new issue of &#8220;Intel Visual Adrenaline&#8221; featuring a three page interview with Tom Forsyth about Intel&#8217;s upcoming Larrabee GPU, which is x86 based and fully programmable. Click here to read the PDF, scroll down to page eight (8) Larrabee will support a rasterization pipeline as well as raytracing but Forsyth mentions [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/26/tom-forsyth-on-larrabee/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>OpenGL 3.1 Specification Released</title>
		<link>http://blog.scriptionary.com/2009/03/25/opengl-31-specification-released/</link>
		<comments>http://blog.scriptionary.com/2009/03/25/opengl-31-specification-released/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 15:33:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=145</guid>
		<description><![CDATA[I haven&#8217;t been active at all in the OpenGL circles recently but apparently OpenGL 3.1 was released yesterday. Check out the specs by clicking here at Khronos.ORG. I have been extremely skeptical about OpenGL 3.0 since it was more like an OpenGL 2.2 and did not implement any of the promised object oriented features that [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/25/opengl-31-specification-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>March 2009 DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/03/24/march-2009-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/03/24/march-2009-directx-sdk/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:02:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=136</guid>
		<description><![CDATA[OK, so only one day after I publicly whined &#8220;where is the DX SDK?&#8221; Microsoft has released the March 2009 version. Go figure. Get it here at DirectX 2009 SDK @ MS Download. Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff: [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/24/march-2009-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Where&#8217;s the DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:20:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=103</guid>
		<description><![CDATA[I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months. My guess would be that with the release date of Windows 7 inching closer, [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Why I Don&#8217;t Switch To Linux Just Yet</title>
		<link>http://blog.scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/</link>
		<comments>http://blog.scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 14:19:01 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=77</guid>
		<description><![CDATA[Even though I prefer my web servers to run Linux, I just can&#8217;t seem to switch my personal computer to Linux just yet. From an end-user standpoint, Linux is still very rough around the edges, here&#8217;s my personal checklist (in no particular order) that I&#8217;d like to see fulfilled. The ability to install a piece [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/18/why-i-dont-switch-to-linux-just-yet/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Annual Minutes Requirement Scam</title>
		<link>http://blog.scriptionary.com/2009/03/07/annual-minutes-requirement-scam/</link>
		<comments>http://blog.scriptionary.com/2009/03/07/annual-minutes-requirement-scam/#comments</comments>
		<pubDate>Sun, 08 Mar 2009 01:30:25 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[scam]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=73</guid>
		<description><![CDATA[Here&#8217;s a little tip for US business owners. If you get a document in the mail called: &#8220;Annual Minutes Requirement Statement Directors and Shareholders&#8221;, do not pay it, this is a scam. The Florida Department of State has now posted a warning about this on its front-page as well. While this document might look very [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/07/annual-minutes-requirement-scam/feed/</wfw:commentRss>
		<slash:comments>124</slash:comments>
		</item>
		<item>
		<title>March 5, a Great day for US Legislature</title>
		<link>http://blog.scriptionary.com/2009/03/06/march-5-a-great-day-for-us-legislature/</link>
		<comments>http://blog.scriptionary.com/2009/03/06/march-5-a-great-day-for-us-legislature/#comments</comments>
		<pubDate>Fri, 06 Mar 2009 14:54:26 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[illinois]]></category>
		<category><![CDATA[NASA]]></category>
		<category><![CDATA[richard dawkins]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=72</guid>
		<description><![CDATA[A bit off-topic but you&#8217;ll enjoy these: Pluto is a planet in Illinois. Now really, this is a serious piece that&#8217;s being pushed through. While the linked post implies it&#8217;s &#8220;goofy&#8221;, could this have serious implications for the Illinois educational system? Illinois: 1 &#8211; World: 0 Richard Dawkins to be Banned in Oklahoma SNAFU.]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/03/06/march-5-a-great-day-for-us-legislature/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Simple Scene Graph in C++</title>
		<link>http://blog.scriptionary.com/2009/02/17/simple-scene-graph-in-c/</link>
		<comments>http://blog.scriptionary.com/2009/02/17/simple-scene-graph-in-c/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 20:07:15 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[graphics programming]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=68</guid>
		<description><![CDATA[There are several articles gathering dust bunnies on the internet on creating a scene graph class in C++ for your 3D engine but most are pretty vague and quite old. Hopefully, this post will give you a foot in the door in creating your own scene graph for your engine. To start off, let&#8217;s go [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/02/17/simple-scene-graph-in-c/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Little Endians, Bytes and Binary</title>
		<link>http://blog.scriptionary.com/2009/02/17/little-endians-bytes-and-binary/</link>
		<comments>http://blog.scriptionary.com/2009/02/17/little-endians-bytes-and-binary/#comments</comments>
		<pubDate>Tue, 17 Feb 2009 16:08:54 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=70</guid>
		<description><![CDATA[I&#8217;ve recently had the need to read an entire file into a byte array but still had the need to extract integers from it. Turns out, it&#8217;s very possible to do this but platform dependently since the byte-ordering (or endianness) on different machines can differ. For example, Little-Endian machine A has an integer that it [...]]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/02/17/little-endians-bytes-and-binary/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minor Update</title>
		<link>http://blog.scriptionary.com/2009/02/13/minor-update/</link>
		<comments>http://blog.scriptionary.com/2009/02/13/minor-update/#comments</comments>
		<pubDate>Sat, 14 Feb 2009 04:44:12 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[website]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=69</guid>
		<description><![CDATA[As you might have noticed, the URL of the blog changed from http://scriptionary.com/blog to blog.scriptionary.com. This is because of some changes that are going to happen to the main website that require the web-root to be cleaned up. Happy Friday the 13th]]></description>
		<wfw:commentRss>http://blog.scriptionary.com/2009/02/13/minor-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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