Archive for the tag: book

DirectX 10 Book Recommendation

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DirectX 10 BookI don’t often recommend books, especially when it comes to DirectX/Direct3D. There are many monstrosities out there that should never have seen the light of day.

Once per week or so I browse a local Barnes and Noble hoping to catch a book I haven’t seen before. It rarely happens since their inventory is very stagnant, but still. A month or two ago I accidentally browsed the Graphics/Web section and found “Introduction to 3D Game Programming with DirectX 10″ by Frank D. Luna.

The title, publisher (Wordware) and cover were kind of off-putting so I almost didn’t buy it. But I’m glad I did since, in my case, it has become my number one DX10 reference. It’s compact, concise, always around my desk and well written so give it a shot if you have 30 bucks or so to spare.

NVIDIA PhysX SDK + more

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NVIDIA PhysXAs you might know, NVIDIA has recently purchased Ageia, makers of the PhysX real-time physics SDK. Since then, NVIDIA has taken over the development of the SDK and a new version of the SDK is now available for free in binary form from the NVIDIA website, click here to go to check it out. A special license for the source code version of the SDK can be acquired for a mere $50K.

In other NVIDIA news: two new free book releases are now available on the NVIDIA website, namely: The Cg Tutorial and GPU Gems 2 which are two incredibly useful books. NVIDIA is on a roll, and looking at the manner in which freebies are coming in lately, I’ll be the last one to stop ‘em.

NVIDIA Opens Up GPU Gems

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GPU Gems CoverNVIDIA has decided to publish the acclaimed GPU Gems book on their website, free of charge. Go to the NVIDIA website to read it. Did I mention it was free? Its free.