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	<title>Scriptionary Blog &#187; book</title>
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		<title>DirectX 10 Book Recommendation</title>
		<link>http://blog.scriptionary.com/2009/03/28/directx-10-book-recommendation/</link>
		<comments>http://blog.scriptionary.com/2009/03/28/directx-10-book-recommendation/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 00:01:59 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[directx]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=157</guid>
		<description><![CDATA[I don&#8217;t often recommend books, especially when it comes to DirectX/Direct3D. There are many monstrosities out there that should never have seen the light of day.
Once per week or so I browse a local Barnes and Noble hoping to catch a book I haven&#8217;t seen before. It rarely happens since their inventory is very stagnant, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2009/03/dx10book-100x100.jpg" alt="DirectX 10 Book" title="DirectX 10 Book" style="float: left; border: none;" />I don&#8217;t often recommend books, especially when it comes to DirectX/Direct3D. There are many monstrosities out there that should never have seen the light of day.</p>
<p>Once per week or so I browse a local Barnes and Noble hoping to catch a book I haven&#8217;t seen before. It rarely happens since their inventory is very stagnant, but still. A month or two ago I accidentally browsed the Graphics/Web section and found &#8220;Introduction to 3D Game Programming with DirectX 10&#8243; by Frank D. Luna.</p>
<p>The title, publisher (Wordware) and cover were kind of off-putting so I almost didn&#8217;t buy it. But I&#8217;m glad I did since, in my case, it has become my number one DX10 reference. It&#8217;s compact, concise, always around my desk and well written so <a href="http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1598220535" target="_blank">give it a shot</a> if you have 30 bucks or so to spare.</p>
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		<title>NVIDIA PhysX SDK + more</title>
		<link>http://blog.scriptionary.com/2008/05/14/nvidia-physx-sdk-plus-more/</link>
		<comments>http://blog.scriptionary.com/2008/05/14/nvidia-physx-sdk-plus-more/#comments</comments>
		<pubDate>Wed, 14 May 2008 17:14:11 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=26</guid>
		<description><![CDATA[As you might know, NVIDIA has recently purchased Ageia, makers of the PhysX real-time physics SDK. Since then, NVIDIA has taken over the development of the SDK and a new version of the SDK is now available for free in binary form from the NVIDIA website, click here to go to check it out. A [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/05/physx-100x35.jpg" alt="NVIDIA PhysX" title="NVIDIA PhysX" width="100" height="35" style="float: right; margin: 5pt;" />As you might know, NVIDIA has recently purchased Ageia, makers of the PhysX real-time physics SDK. Since then, NVIDIA has taken over the development of the SDK and a new version of the SDK is now available for free in binary form from the NVIDIA website, <a href="http://developer.nvidia.com/object/physx.html">click here to go to check it out</a>. A special license for the source code version of the SDK can be acquired for a mere $50K.</p>
<p>In other NVIDIA news: two new free book releases are now available on the NVIDIA website, namely: <a href="http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html">The Cg Tutorial</a> and <a href="http://http.developer.nvidia.com/GPUGems2/gpugems2_part01.html">GPU Gems 2</a> which are two incredibly useful books. NVIDIA is on a roll, and looking at the manner in which freebies are coming in lately, I&#8217;ll be the last one to stop &#8216;em.</p>
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		<title>NVIDIA Opens Up GPU Gems</title>
		<link>http://blog.scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/</link>
		<comments>http://blog.scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 18:56:10 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[gpu gems]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/01/nvidia-opens-up-gpu-gems/</guid>
		<description><![CDATA[NVIDIA has decided to publish the acclaimed GPU Gems book on their website, free of charge. Go to the NVIDIA website to read it. Did I mention it was free? Its free.
]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/04/cover_200.thumbnail.jpg" alt="GPU Gems Cover" style="margin: 5px; float: left" />NVIDIA has decided to publish the acclaimed <em>GPU Gems</em> book on their website, <strong>free of charge</strong>. Go to the <a href="http://developer.nvidia.com/object/gpu_gems_home.html" title="NVIDIA GPU Gems" target="_blank">NVIDIA website</a> to read it. Did I mention it was free? Its free.</p>
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