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	<title>Scriptionary Blog &#187; Microsoft</title>
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	<link>http://blog.scriptionary.com</link>
	<description>The informal yet informational sub-site</description>
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		<title>DirectX Developer Blog</title>
		<link>http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</link>
		<comments>http://blog.scriptionary.com/2009/09/16/directx-developer-blog/#comments</comments>
		<pubDate>Wed, 16 Sep 2009 14:33:30 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2009/09/16/directx-developer-blog/</guid>
		<description><![CDATA[Apparently, the DirectX team has had a blog since late April of this year it&#8217;s just not very popular I guess.
They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly about [...]]]></description>
			<content:encoded><![CDATA[<p>Apparently, the DirectX team has had <a href="http://blogs.msdn.com/DirectX/" target="_blank">a blog since late April of this year</a> it&#8217;s just not very popular I guess.</p>
<p>They&#8217;ve posted a shipload of information over the last couple of months, so if you&#8217;re like me and had no idea this existed, you&#8217;ll have quite some reading to catch up to. It&#8217;s mostly about Windows 7 and the new graphics APIs (Direct2D, DirectWrite, etc.) but it&#8217;s interesting nonetheless.</p>
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		<title>August 2009 DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/09/10/august-2009-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/09/10/august-2009-directx-sdk/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 15:00:06 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=270</guid>
		<description><![CDATA[Yeah, I don&#8217;t have the DX11 logo yet&#8230;Today the August 2009 DirectX SDK was released on MSDN, strangely enough the August SDK was released in September.
This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will only [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-align:center;float: right;margin-left:5px;border:1px solid silver;padding:3px;"><img src="http://blog.scriptionary.com/wp-content/uploads/2009/03/directx10_logo.png" alt="DirectX 10 Logo" title="DirectX 10 Logo" style="border: none;" /><br /><small>Yeah, I don&#8217;t have the DX11 logo yet&hellip;</small></span>Today the <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=b66e14b8-8505-4b17-bf80-edb2df5abad4&#038;displaylang=en" target="_blank">August 2009 DirectX SDK</a> was released on MSDN, strangely enough the August SDK was released in September.</p>
<p>This release contains the first official release of Direct3D 11 (RTM), which was previously only a technical preview. According to the release notes, this version of Direct3D 11 will only work on the RTM version of Windows 7, not on the RC and Beta versions. So I guess only vendors and MSDN subscribers will be able to develop software until Windows 7 hits the retail market.</p>
<p>There&#8217;s also the issue of pure Direct3D 11 hardware not being sold yet but that should be right around the corner if the SDK is here.</p>
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		<title>Windows 7: The First 7 Days</title>
		<link>http://blog.scriptionary.com/2009/08/14/windows-7-the-first-7-days/</link>
		<comments>http://blog.scriptionary.com/2009/08/14/windows-7-the-first-7-days/#comments</comments>
		<pubDate>Fri, 14 Aug 2009 13:39:51 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=263</guid>
		<description><![CDATA[So today marks the first week of Windows 7 RTM usage and I have to say that I like it. As I said before, Vista&#8217;s gaming performance was sub par but it looks like Windows 7 has picked up the slack.
It simply seems like the same system performs better with Windows 7, it&#8217;s definitely not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2009/08/ultimate.jpg" alt="Windows 7 Ultimate Box Shot" title="Windows 7 Ultimate Box Shot" class="alignright" />So today marks the <a href="http://blog.scriptionary.com/2009/08/06/windows-7/">first week of Windows 7 RTM usage</a> and I have to say that I like it. As I said before, Vista&#8217;s gaming performance was sub par but it looks like Windows 7 has picked up the slack.</p>
<p>It simply seems like the same system performs better with Windows 7, it&#8217;s definitely not simply a Vista update/Service Pack. And I&#8217;m happy to report that Fallout 3 (for the players) works OK on Windows 7 although there is the occasional crash and Alt-Tabbing is out of the question it seems.</p>
<p>Another very good thing thing I&#8217;ve noticed is the lack of UAC pop-ups, the only ones I&#8217;ve seen are when I try to run downloaded software &#8211; which is the same as in Windows XP.</p>
<p>Maybe in the long run some quirks will show up but for now I&#8217;m a happy camper indeed.</p>
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		<title>Windows 7</title>
		<link>http://blog.scriptionary.com/2009/08/06/windows-7/</link>
		<comments>http://blog.scriptionary.com/2009/08/06/windows-7/#comments</comments>
		<pubDate>Fri, 07 Aug 2009 01:12:20 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[vista]]></category>
		<category><![CDATA[Windows 7]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=245</guid>
		<description><![CDATA[Windows 7 RTM was released for MSDN subscribers today so I&#8217;m taking this chance to upgrade to Windows 7 early on. I&#8217;ve been using Vista fulltime a bit over a year now and have been a bit disappointed in the long run with its performance when it comes to gaming and other intense apps.
Although I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2009/08/win7.png" alt="Windows 7" title="Windows 7" class="alignright" />Windows 7 RTM was <a href="http://msdn.microsoft.com/en-us/default.aspx" target="_blank">released for MSDN subscribers</a> today so I&#8217;m taking this chance to upgrade to Windows 7 early on. I&#8217;ve been using <a href="http://blog.scriptionary.com/2008/06/02/vista-and-directx-10/">Vista fulltime a bit over a year now</a> and have been a bit disappointed in the long run with its performance when it comes to gaming and other intense apps.</p>
<p>Although I&#8217;ve been disappointed with Vista&#8217;s gaming performance, everything else has been smooth sailing. In fact a bunch of features that are <a href="http://www.microsoft.com/windows/windows-7/" target="_blank">apparently introduced in Windows 7</a> (Start Search), were already <a href="http://www.microsoft.com/windows/windows-vista/features/search-and-organization.aspx" target="_blank">available in Vista</a>.</p>
<p>Anyway, I&#8217;ll soon find out if the Windows 7 talk is all hype or if there&#8217;s some truth to the claims I&#8217;ve been hearing.</p>
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		<title>March 2009 DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/03/24/march-2009-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/03/24/march-2009-directx-sdk/#comments</comments>
		<pubDate>Tue, 24 Mar 2009 18:02:32 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=136</guid>
		<description><![CDATA[OK, so only one day after I publicly whined &#8220;where is the DX SDK?&#8221; Microsoft has released the March 2009 version. Go figure. Get it here at DirectX 2009 SDK @ MS Download.
Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff:

Technical Previews

Direct2D
DirectWrite
DXGI [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2009/03/directx10_logo.png" alt="DirectX 10 Logo" title="DirectX 10 Logo" style="float: right; margin-left: 5px; border: none;" />OK, so only <em>one</em> day after I publicly whined <a href="http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/">&ldquo;where is the DX SDK?&rdquo;</a> Microsoft has released the March 2009 version. Go figure. Get it here at <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=24a541d6-0486-4453-8641-1eee9e21b282&#038;displaylang=en" target="_blank">DirectX 2009 SDK @ MS Download</a>.</p>
<p>Also, there seems to be some interesting stuff bundled with this version of the SDK, here&#8217;s my take on the important stuff:</p>
<ul>
<li><strong>Technical Previews</strong>
<ul>
<li>Direct2D</li>
<li>DirectWrite</li>
<li>DXGI 1.1</li>
</ul>
</li>
<li>PIX works on the Windows 7 beta</li>
<li>Several updated samples</li>
</ul>
<p>Check out the details at the link posted above. Also, it doesn&#8217;t look like the online MSDN library docs have been updated yet but usually that happens pretty quickly.</p>
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		<title>Where&#8217;s the DirectX SDK</title>
		<link>http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/</link>
		<comments>http://blog.scriptionary.com/2009/03/23/wheres-the-directx-sdk/#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:20:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=103</guid>
		<description><![CDATA[I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months.
My guess would be that with the release date of Windows 7 inching closer, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2009/03/directx10_logo.png" alt="DirectX 10 Logo" title="DirectX 10 Logo" style="float: right; margin-left: 5px; border: none;"/>I wonder what kind of development is going on at Microsoft as there hasn&#8217;t been an update for the DirectX SDK since November of 2008. This is quite out-of-sync with their regular release schedule of a new SDK every 3 months.</p>
<p>My guess would be that with the release date of Windows 7 inching closer, the development for DirectX 11 has to be completed soon. Of course this is 100% speculation.</p>
<p>If anyone has a clue, let me know.</p>
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		<title>DirectX SDK November 2008</title>
		<link>http://blog.scriptionary.com/2008/11/06/directx-sdk-november-2008/</link>
		<comments>http://blog.scriptionary.com/2008/11/06/directx-sdk-november-2008/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:46:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=58</guid>
		<description><![CDATA[Just released, get it while it&#8217;s hot.
It doesn&#8217;t look like there are any DirectX 11 previews in there. Is it my imagination or were those supposed to be in it? Thanks Aras for the confirmation that the DirectX 11 preview are actually in there.
EDIT2: The new DirectX redistributable was released today.
]]></description>
			<content:encoded><![CDATA[<p>Just released, <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=5493f76a-6d37-478d-ba17-28b1cca4865a&#038;DisplayLang=en">get it while it&#8217;s hot</a>.</p>
<p><del>It doesn&#8217;t look like there are any DirectX 11 previews in there. Is it my imagination or were those supposed to be in it?</del> Thanks Aras for the confirmation that the DirectX 11 preview <strong>are</strong> actually in there.</p>
<p>EDIT2: The new DirectX redistributable <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=886acb56-c91a-4a8e-8bb8-9f20f1244a8e&#038;DisplayLang=en">was released today</a>.</p>
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		<title>What if .NET would be Discontinued?</title>
		<link>http://blog.scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/</link>
		<comments>http://blog.scriptionary.com/2008/11/03/what-if-net-would-be-discontinued/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 02:09:45 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=53</guid>
		<description><![CDATA[I&#8217;m not known as a person who particularly likes the .NET framework but I still have to use it. The .NET Framework is basically a massive library of general purpose functions, much like the Standard Library is to C or the Standard Template Library is to C++.
But what if it all would be discontinued?
It&#8217;s not [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/11/microsoftnet-logo-100x54.jpg" alt="" title="Microsoft .NET Logo" width="100" height="54" style="float: right; margin: 5px;" />I&#8217;m not known as a person who particularly likes the .NET framework but I still have to use it. The .NET Framework is basically a massive library of general purpose functions, much like the Standard Library is to C or the Standard Template Library is to C++.</p>
<p>But what if it all would be discontinued?</p>
<p>It&#8217;s not an impossibility and rather likely considering Microsoft&#8217;s track-record. The millions of applications, libraries and websites created with .NET would be useless.</p>
<p>I&#8217;ve been *fortunate* enough to be part of a VB6 (CGI) to ASP.NET (VB) conversion team and, trust me when I say this, <strong>you don&#8217;t want to be part of such an effort</strong>. These conversions require truckloads of time and money, and if you work for a mid-sized to large corporation, this could <em>easily</em> lead into the millions of dollars.</p>
<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/11/foxpro_logo.gif" alt="" title="Microsoft Visual FoxPro Logo" width="70" height="75" style="float: left; margin: 5px;" />Now imagine all of your code obsolete. Everything you&#8217;ve coded since .NET 1.0. What would you do? Let&#8217;s take FoxPro as an example. Microsoft bought FoxPro in 1992 and released a couple of versions under the &#8220;Visual&#8221;-family of products. The last version was released in 2007 and a statement of Microsoft suggests that this is the last version.</p>
<p>No migration tools to any other language are being provided.</p>
<p>Another product would be J#, which will be retired in 2015. Keep in mind that J# is a fairly recent product and was only released with Visual Studio.NET.</p>
<p>How far will .NET go before a turning point is reached? Consider that .NET was first released publicly in 2002 and will be a decade old in less than four years. Knowing Microsoft, the end is quite possibly much nearer than you think.</p>
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		<title>Visual Studio 2010 CTP Released</title>
		<link>http://blog.scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/</link>
		<comments>http://blog.scriptionary.com/2008/10/30/visual-studio-2010-ctp-released/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 21:35:53 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Visual Studio]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=50</guid>
		<description><![CDATA[Maybe this news is a bit old but Visual Studio 2010 CTP was released, you can get it at the following location:
Visual Studio 2010 CTP Site
For you who don&#8217;t know, CTP means Community Technology Preview and can almost be regarded as a public beta version.
For C/C++ developers, you can find more info on the next [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/10/visual-studio-2010.jpg" alt="" title="Visual Studio 2010 CTP Banner" width="486" height="47" style="border: none;" />Maybe this news is a bit old but Visual Studio 2010 CTP was released, you can get it at the following location:</p>
<p><a href="https://connect.microsoft.com/VisualStudio/content/content.aspx?ContentID=9790">Visual Studio 2010 CTP Site</a></p>
<p>For you who don&#8217;t know, CTP means Community Technology Preview and can almost be regarded as a public beta version.</p>
<p>For C/C++ developers, you can find more info on the next version of Visual C++ 2010 on the <a href="http://blogs.msdn.com/vcblog/archive/2008/10/28/visual-studio-2010-ctp-released.aspx">Visual C++ Team Blog</a>. I&#8217;m glad to see that IntelliSense for VC++ is being improved since in 2008/2005 it&#8217;s a quite horrible technology. This version also has support for some C++0x functionality.</p>
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		<title>ASP.NET &#8211; Name Ambiguous by Nature?</title>
		<link>http://blog.scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/</link>
		<comments>http://blog.scriptionary.com/2008/10/30/aspnet-name-ambiguous-by-nature/#comments</comments>
		<pubDate>Thu, 30 Oct 2008 16:15:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[C]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=48</guid>
		<description><![CDATA[First of all, I have to mention that this colleague has been a C and ASM programmer for most of his lengthy professional career, I won&#8217;t mention his name here but let&#8217;s just call him &#8220;Joe the Programmer&#8221; in light of current braindead naming schemes.
Joe the Programmer recently started programming with the .NET framework but [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/10/aspnet.png" alt="The ASP.NET logo" title="aspnet" width="108" height="44" style="margin: 5px; float: right;" />First of all, I have to mention that this colleague has been a C and ASM programmer for most of his lengthy professional career, I won&#8217;t mention his name here but let&#8217;s just call him &#8220;Joe the Programmer&#8221; in light of current braindead naming schemes.</p>
<p>Joe the Programmer recently started programming with the .NET framework but yesterday came to a stop. When he was asked to help out with .NET development using ASP.NET, he took some time and to his amazement couldn&#8217;t find the ASP.NET programming language in the Visual Studio &#8220;new project&#8221; dialog.</p>
<p>At first this made me chuckle and I brushed it off, but then I realized he was <strong>correct to assume</strong> that there should be an ASP.NET programming language. After all, there used to be an ASP programming language although it looked suspiciously much like BASIC.</p>
<p>After explaining that ASP.NET is not as much a language but a technology, he went on his way and continued programming.</p>
<p>This all made me think that maybe the name, ASP.NET, is ambiguous, vague and might be a concept difficult to grasp for guys like Joe the Programmer. I just hope that he has a concept of OOP to go along with his newly found knowledge of ASP.NET.</p>
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		<title>DirectX SDK August 2008</title>
		<link>http://blog.scriptionary.com/2008/08/16/directx-sdk-august-2008/</link>
		<comments>http://blog.scriptionary.com/2008/08/16/directx-sdk-august-2008/#comments</comments>
		<pubDate>Sat, 16 Aug 2008 07:12:01 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=40</guid>
		<description><![CDATA[Hot off the press, get it now: DirectX SDK August 2008
]]></description>
			<content:encoded><![CDATA[<p>Hot off the press, get it now: <a href="http://www.microsoft.com/downloads/details.aspx?FamilyID=EA4894B5-E98D-44F6-842D-E32147237638&#038;displaylang=en">DirectX SDK August 2008</a></p>
]]></content:encoded>
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		<item>
		<title>Preliminary view of DirectX 11</title>
		<link>http://blog.scriptionary.com/2008/08/15/preliminary-view-of-directx-11/</link>
		<comments>http://blog.scriptionary.com/2008/08/15/preliminary-view-of-directx-11/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 17:51:04 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=39</guid>
		<description><![CDATA[Following is a list of the major features that have been announced to be included in Direct3D 11, the next generation Graphics API included in the DirectX SDK. In my opinion, the changes (rather, additions) brought into this API are excellent so far. It seems as if the API has finally grown up and is [...]]]></description>
			<content:encoded><![CDATA[<p>Following is a list of the major features that have been announced to be included in Direct3D 11, the next generation Graphics API included in the DirectX SDK. In my opinion, the changes (rather, additions) brought into this API are <em>excellent</em> so far. It seems as if the API has finally grown up and is in <em>no way, shape or form</em> comparable with older DX versions and deprecates OpenGL 3.0 at this point.</p>
<p><strong>Major Direct3D 11 Features:</strong></p>
<ol>
<li><strong>Compatibility:</strong> Ability to run on previous generation hardware (9, 10, 10.1)</li>
<li><strong>Multithreading:</strong> Resources may be created asynchronously on separate threads.</li>
<li><strong>Tesselation:</strong> Allows for subdivision surface operations (Fixed Function, not programmable)</li>
<li><strong>Compute Shaders:</strong> Allows for general programming on the CPU, much like NVIDIA&#8217;s CUDA.</li>
<li><strong>No Overhaul:</strong> Direct3D 11 is a superset of Direct3D 10, no learning curve as with 9 &rarr; 10.
</ol>
<p>A DX11 preview should appear in your November 2008 DirectX SDK. Keep your eyes on <a href="http://msdn.microsoft.com/en-us/xna/aa937787.aspx">this page</a> for GDC 2008 DirectX 11 papers.</p>
<p><strong>Notes</strong><small><br />
<strong>1.</strong> Although you may use the Direct3D 11 SDK on older hardware features will naturally be limited to the hardware itself.</small></p>
]]></content:encoded>
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		<title>&#8220;Don&#8217;t worry, it&#8217;s just a warning.&#8221;</title>
		<link>http://blog.scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/</link>
		<comments>http://blog.scriptionary.com/2008/08/15/dont-worry-its-just-a-warning/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 15:34:28 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[bad thing]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Win32]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=36</guid>
		<description><![CDATA[I don&#8217;t like Visual Basic, yet in many Microsoft shops, VB is still being used especially in combination with ASP.NET. The problem with Visual Basic is that it&#8217;s not very strongly typed. Conventions are often thrown out of the window and Senior VB developers often hold their seniority as experience which, is more fiction than [...]]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t like Visual Basic, yet in many Microsoft shops, VB is still being used especially in combination with ASP.NET. The problem with Visual Basic is that it&#8217;s not very strongly typed. Conventions are often thrown out of the window and Senior VB developers often hold their seniority as experience which, is more fiction than fact.</p>
<p>How many more times do I have to see <code>Function</code>s which don&#8217;t return anything and should have been declared as <code>Subs</code>.</p>
<p>Or: <code>Variable 'XYZ' is used before it has been assigned a value.</code><br />
Or: <code>Variable declaration without an 'As' clause; type of Object assumed.</code></p>
<p><img src="http://blog.scriptionary.com/wp-content/uploads/2008/08/vb.png" alt="Visual Basic Errors" title="VB Errors and Warnings" style="float: right; margin-left: 5px;" />Ugh. You&#8217;d think that people with 15 years of development experience wouldn&#8217;t dismiss this kind of stuff and just do the right thing.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Direct3D, OpenGL and XNA Fieldguide</title>
		<link>http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</link>
		<comments>http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:30:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[xna]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</guid>
		<description><![CDATA[I&#8217;m happy to announce that the &#8220;Direct3D, OpenGL and XNA Fieldguide&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m happy to announce that the &#8220;<a href="http://scriptionary.com/Direct3D%2C_OpenGL_and_XNA_Fieldguide">Direct3D, OpenGL and XNA Fieldguide</a>&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>One to watch: MSDN Code Gallery</title>
		<link>http://blog.scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/</link>
		<comments>http://blog.scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/#comments</comments>
		<pubDate>Wed, 02 Apr 2008 14:05:17 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[free stuff]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[snippets]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/2008/04/02/one-to-watch-msdn-code-gallery/</guid>
		<description><![CDATA[While reading Betsy Aoki&#8217;s blog I stumbled upon her post about Gotdotnet being dead. I&#8217;m not crying about it, I barely knew that site, but when you go to the old URL you&#8217;ll be presented with what seems to be Microsoft&#8217;s implementation of a resource dump: the MSDN Code Gallery &#8212; which is pretty neat.
Sure, [...]]]></description>
			<content:encoded><![CDATA[<p>While reading <a href="http://blogs.msdn.com/betsya/" target="_blank">Betsy Aoki&#8217;s blog</a> I stumbled upon her post about <a href="http://www.gotdotnet.com/" target="_blank">Gotdotnet</a> being dead. I&#8217;m not crying about it, I barely knew that site, but when you go to the old URL you&#8217;ll be presented with what seems to be Microsoft&#8217;s implementation of a resource dump: the <a href="http://code.msdn.microsoft.com/" target="_blank">MSDN Code Gallery</a> &#8212; which is pretty neat.</p>
<p>Sure, there are only 4 C++ related things so far but if you&#8217;re a .NET programmer this site is pretty nifty, it even allows you to post your own snippets or host your own discussion. Of course there&#8217;s a huge license you&#8217;ll have to obey to and you have to donate your firstborn to Microsoft before posting anything&#8230; but that&#8217;s besides the point <img src='http://blog.scriptionary.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
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