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	<title>Scriptionary Blog &#187; nvision</title>
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		<title>NVIDIA to Release OpenGL 3.0 Drivers September</title>
		<link>http://blog.scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/</link>
		<comments>http://blog.scriptionary.com/2008/07/25/nvidia-to-release-opengl-3-0-drivers-september/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 13:54:22 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[nvision]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=33</guid>
		<description><![CDATA[It&#8217;s been a while since I posted but this one will make up for it. A messy screenshot of NVIDIA&#8217;s 2008 timeline has emerged on Chilehardware (CHW) and reveals that OpenGL 3.0 drivers/implementation will be due in September of this year in a collection called Big Bang II (Big Bang I was SLI).
CHW member KaiserGerhardI [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I posted but this one will make up for it. <a href="http://www.chw.net/foro/nvidia-lanzara-big-bang-ii-en-septiembre-t170487.html">A messy screenshot</a> of NVIDIA&#8217;s 2008 timeline has emerged on Chilehardware (CHW) and reveals that OpenGL 3.0 drivers/implementation will be due in September of this year in a collection called Big Bang II (Big Bang I was SLI).</p>
<p>CHW member<a href="http://www.chw.net/foro/nvidia-lanzara-big-bang-ii-en-septiembre-t170487p2.html#post2167143"> KaiserGerhardI has provided a deciphering</a> of the screenshot which provides more information on the contents of the screenshot:</p>
<ul>
<li>First: Quad ?????? Release February</li>
<li>Hybrid Shipped Spring</li>
<li>Spring Notebook Cycle</li>
<li>GT200 + ????</li>
<li>Big Bang II-Fall Will Focus on
<ul>
<li>Now/WWW features</li>
<li>SLI connectivity features</li>
<li>Display connectivity</li>
<li>Quality improvements</li>
<li>Performance improvements</li>
<li>OpenGL 3.0</li>
</ul>
</li>
</ul>
<p>The words which could not be deciphered are marked with question marks. What this means for OpenGL enthusiasts and developers is that we won&#8217;t have to attend SIGGRAPH, NVISION or any other meeting for that matter, since this is basically a confirmation on its own.</p>
<p>Now, let&#8217;s hope that ATI will also provide an implementation this soon.</p>
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		<title>DirectX 11 @ NVISION 2008</title>
		<link>http://blog.scriptionary.com/2008/06/12/directx-11-nvision-2008/</link>
		<comments>http://blog.scriptionary.com/2008/06/12/directx-11-nvision-2008/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 21:15:15 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[nvision]]></category>

		<guid isPermaLink="false">http://blog.scriptionary.com/?p=30</guid>
		<description><![CDATA[DirectX 11 is to be presented at NVISION 08, click here for details.
Looking at the few mentioned features on the page (tessellation, multithreaded rendering, compute shaders, Shader Model 5), I&#8217;d say OpenGL is in big trouble if they want to catch up.
]]></description>
			<content:encoded><![CDATA[<p>DirectX 11 is to be presented at NVISION 08, <a href="http://speakers.nvision2008.com/agenda/pop_session.cfm?sessionid=39" target="_blank">click here for details</a>.</p>
<p>Looking at the few mentioned features on the page (tessellation, multithreaded rendering, compute shaders, Shader Model 5), I&#8217;d say OpenGL is in big trouble if they want to catch up.</p>
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