Archive for the tag: opengl

OpenGL 3.0 – an update

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And we have some sort of news — dare I say finally? OpenGL 3.0 updates will be presented at the OpenGL BOF at SIGGRAPH 2008, although neither a room nor a time have been announced. Keep your eyes on this page for updates.

SIGGRAPH 2008 runs from August 11th till August 15th 2008 in Los Angeles, California; let’s keep our fingers crossed for some good news from the Khronos camp.

The Ghost of OpenGL 3.0

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The OpenGL logoOpenGL 3.0 seems to become more and more of a promise that’s bound to be broken; like a friend who promises you to give back the money you loaned him, always tomorrow.
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Direct3D, OpenGL and XNA Fieldguide

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I’m happy to announce that the “Direct3D, OpenGL and XNA Fieldguide” is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer’s mind.

NVIDIA Opens Up GPU Gems

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GPU Gems CoverNVIDIA has decided to publish the acclaimed GPU Gems book on their website, free of charge. Go to the NVIDIA website to read it. Did I mention it was free? Its free.