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	<title>Scriptionary Blog &#187; xna</title>
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		<title>Direct3D, OpenGL and XNA Fieldguide</title>
		<link>http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/</link>
		<comments>http://blog.scriptionary.com/2008/04/11/direct3d-opengl-and-xna-fieldguide/#comments</comments>
		<pubDate>Fri, 11 Apr 2008 14:30:14 +0000</pubDate>
		<dc:creator>Eddy Luten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[xna]]></category>

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		<description><![CDATA[I&#8217;m happy to announce that the &#8220;Direct3D, OpenGL and XNA Fieldguide&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.
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			<content:encoded><![CDATA[<p>I&#8217;m happy to announce that the &#8220;<a href="http://scriptionary.com/Direct3D%2C_OpenGL_and_XNA_Fieldguide">Direct3D, OpenGL and XNA Fieldguide</a>&#8221; is back and improved. The article outlines the pros and cons of the major graphics APIs available and should be a useful reference in the back of every beginner graphics programmer&#8217;s mind.</p>
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